using MemoryPack;
using System.Collections.Generic;

namespace Game.Networking {
	[MemoryPackable]
	public partial class ShipCoreState : WorldEntityState {
		public TeamType Team;
		public string   OwnerName;
		public uint     OwnerUnit;
		public List<BaseInventoryItem> Inventory = new List<BaseInventoryItem>();
	}
}

